Supporting our amazing tech artist Teagan Wolfe, I contributed texture and model work for the toy object. This is one of two interaction with the toy. Krush character concepted by Uriah Voss, modeling by Matthew Browning, VFX by Alex Cortes.
Supporting our amazing tech artist Teagan Wolfe, in addition to the toy's texture and model, I assisted with animation when Krush grab's onto the toy. Krush character concepted by Uriah Voss, modeling by Matthew Browning, VFX by Alex Cortes.
I contributed with the food model, material, and procedural physics. Krush character concepted by Uriah Voss, modeling by Matthew Browning, VFX by Alex Cortes, and Tech art by Teagan Wolfe.
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Bringing Krush to Hearthstone was a huge endeavor and big team effort! I was the Lead 3D artist on pets, I contributed with direction/feedback for: concepts, modeling, rigging, animation, planning, and cross discipline collaboration. My main artistic contributions to this pet is the toy and food objects in which I did modeling, UV, and material work.
Krush character concepted by Uriah Voss, modeling by Matthew Browning, VFX by Alex Cortes, Animation Supervision by Ben Conner, Art Direction by Joel Landes, and Tech art by Teagan Wolfe.