World of Warcraft: Shadowlands, In-Game Cinematics work

I did the cinematic modeling and textures upres of the Forgemaster, hammer, anvil, and brazier. The brazier itself was  custom made for this scene.

I did the cinematic modeling and textures upres of the Forgemaster, hammer, anvil, and brazier. The brazier itself was custom made for this scene.

Forgemaster's hammer was created based on a Mawguard's maul, but modified to be suitable as a blacksmith's hammer. I want to thank Jessica Johnson, for all the help making Forgemaster look great!

Forgemaster's hammer was created based on a Mawguard's maul, but modified to be suitable as a blacksmith's hammer. I want to thank Jessica Johnson, for all the help making Forgemaster look great!

Texture upres and VFX masks for the sword Shalamayne, Aaron Villarreal did the modeling upres.

Texture upres and VFX masks for the sword Shalamayne, Aaron Villarreal did the modeling upres.

In this scene I did modeling and texture upres for Prince Renathal's sword "Vorpalia", in which I want to thank Dan Wallace for helping me get it up to standard. It was an incredible asset to paint.

Additional work in the scene are model upres of trees.

In this scene I did modeling and texture upres for Prince Renathal's sword "Vorpalia", in which I want to thank Dan Wallace for helping me get it up to standard. It was an incredible asset to paint.

Additional work in the scene are model upres of trees.

I did some various debris and uprooted trees.

I did some various debris and uprooted trees.

Cinematic modeling and texture upres of Nathanos' bow.

Cinematic modeling and texture upres of Nathanos' bow.

Cinematic modeling and texture upres of Tyrande's arrow piercing Nathanos.

Cinematic modeling and texture upres of Tyrande's arrow piercing Nathanos.

Cinematic modeling and texture upres of the ethereal ghost lady seen here. This was a fun one to paint, but I didn't realize the final output would be so ghost like.

Cinematic modeling and texture upres of the ethereal ghost lady seen here. This was a fun one to paint, but I didn't realize the final output would be so ghost like.